![]() ![]() Wait to purchase this weapon skill until passing across the Frozen River, as this weapon type is found in a treasure chest at the end of Chapter 7, much like the Flail was. the Scottish Claymore) - Also a ludicrously strong weapon type, but also one that lacks in defense. Also, the Bard wields the Flail in combination with the Shield, so utilize the shield parry attack to stun enemies that have surrounded you, then wind up with the flail.Ģ-Handed Sword (A.k.a. It cannot be blocked and therefore is good for crowds of enemies, but it has a very slow wind up so learning to attack before you've been surrounded is a good thing to practice. it is highly suggested to utilize this tactic later on, while it can be very boring, the tactic saves a lot of hack and slash combat and helps keep from becoming surrounded by enemies.įlail - A very strong but hard to use weapon, one is found in a chest near the end of Chapter 5, which is why I highly recommend waiting to purchase both the weapon and the appropriate skill to wield the weapon. What this means is that the Bard can stand in one location, shoot enemies off screen who begin to very slowly move frame by frame towards the Bard and all the Bard has to do is run backwards to keep them from ever reaching him. ![]() It's a good source of XP and a free item.Īlso, the Bow and Arrow weapons can not only be used to shoot enemies off the screen, they automatically target enemies and due to the games "off-screen enemy movement" mechanic, the enemies targeted off screen move at a significantly reduced rate. So, don't buy one and just hold out for that mission. Note on the Longbow - one is given for free during Chapter 3 for helping Farmer Finn remove some "Scarecrows" from his field. Longbow - Allows for ranged shooty looty action. Longsword (and later shield) - Starting equipment for hacking and slashing through enemies Taking the others isn't recommended at all, because everything besides critical strike will be immediately useless and there is a lot of time to build up to the rest.įists - Almost useless, except for smashing barrels Substituting Strength for Charisma and then building up Charisma is also acceptable, since we won't be purchasing the maps until we have well over 3K saved up, which is what becoming exceedingly Lucky is for.Īs for perks or feats, I like to start with Treasure Hunter since that is what gives the Bard the most benefits early on. This ensures that the Bard can take damage, find a decent amount of loot, and will have lower price availability earlier on for purchasing the treasure map at the Houton store. These are all purchased items, which is also why I focus on maximizing Charisma after Luck because shop prices drop significantly with maximized Charisma.Īs for stat selection, I would recommend heavily investing in luck for the early game, I start with +10 Constitution, +10 Luck, and +10 Charisma. Personally, I choose to maximize at least Luck first because I want the highest loot drop rates from the earliest point in the game to maximize monetary gains over everything else in order to afford the various treasure maps that unlock hidden locations. more points into Constitution earlier grants a deeper health pool. It could be argued that either Constitution or Rhythm should be maximized for player benefits, i.e. The goal for the first third of the game is to raise Luck to +17 first, then Charisma to +17 after which the player can raise whatever stats they wish to focus on. ![]() Objectively, the goal is to raise all stats to a minimum of +17 since the strongest charms grant a +3 bonus to their associated character stat granting the player the maximum of +20. combat strength over building dexterity or rhythm. Some combat may be challenging if you aren't leveled up high enough.ĭifficult means that the character is going to have to make some choices between developing strengths and weaknesses, i.e. Changing the Difficulty settings between Easy, Normal, and Hard will change the available pool of starting stat points that the player has to build up from.Įssentially, easy just means the Bard is never really weak and can become overpowered much earlier.
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